(For part one of this article, please click here.)
Also, if you happen upon a completely fenced in and padlocked location where people used to live, and there are only two walkers inside the fence, doesn’t it stand to reason there are more walkers around somewhere? The odds of two slightly-scratched people being the only remaining walkers seems pretty slight, especially when there aren’t any other walker-corpses around.
Rick and Shane leave Randall to make his way alone, but Randall pleads with them to let him come back with them. Randall tells them he’s an ordinary, regular guy, and he tells them he went to school with Maggie. That changes things, because now Randall might know where the farmhouse is.
Shane tries to shoot him, and Rick knocks the gun out of his hand. a fight ensues, which concludes when Shane throws a wrench. He misses Rick and breaks a window behind him, which apparently frees a building full of walkers which were all locked up safely.
Shane is chock full of bad decisions, it seems.
Shane takes off running, while Rick goes the other direction and Randall frees himself. Rick falls, but still manages to shoot three zombies as they collapse on him. The last one, he actually shoots by firing through the head of another walker, Raylan-Givens style.
Shane makes it to the school bus, which is where we left him in the opening sequence. He cuts his hand and wipes it on the door, then stabs a walker through the head while he tries to get to the blood. Too many walkers in too close quarters for that to work.
Randall tells Rick they should escape and abandon Shane, since he watched Shane and Rick beat the crap out of each other and figures it’s a good thing to point out to Rick. He agrees, and they head outside the gate. They get to the bodies of the two guards, and Rick decides to come back. He can’t leave Shane to die like that, so with Randall driving (and taped to the steering wheel), Rick pulls off the rescue.
Down the road, Rick stuffs Randall back in the trunk, and admits to Shane he’s probably going to kill Randall later. He reiterates to Shane that Lori and the kids are Rick’s, and Shane’s going to have to trust him.
In the subplot, Beth wakes up from her shock and winds up trying to commit suicide, which Maggie and Lori are against, and Andrea seems to be in favor of. She just wounds herself and realizes she actually wants to live, but that’s enough to get Andrea banned from the house. Maggie’s understandably upset, but Lori sees how the experience showed Beth she actually does want to live.
So summing up, lots of issues come out on the table, we get a fist fight with a wrench, walkers go everywhere, Rick saves Shane from certain death, and he gives two separate speeches about Shane staying out of his life. Oh, and Randall helped save Shane, but he still goes back in the trunk to die whenever they get around to it.
Very exciting show, in spite (or perhaps because) of only six cast members appearing, plus Randall. The criticism has been correct, there just haven’t been enough zombies in this second half of the season. With “18 Miles,” we got a swarm of them before the opening credits. We know they’re setting up human on human conflict, but we’re still going to need to occasionally see a big group of walkers pinning someone in, so we remember the big danger that never goes away.
Kind of odd to say it, but the subplot with Beth was really just there as filler. That character hasn’t had a line in months, so it was hard to build up too much empathy for the situation.
Just three episodes left, and it looks like next week, Daryl gets his hands on Randall. That should be painful.
Rating: Eight out of a possible ten of blood-smeared bus doors.
— Reid Kerr thinks a fenced-in building would probably be a good thing to have in a zombie apocalypse. Follow Reid on Twitter or subscribe to Reid on Facebook, and yell at him.