Admittedly, Gravity Rush was supposed to be a Playstation Network title, but when the Vita started to become more of a reality, the development shifted over and it was better for it. As a launch title – or for that matter, even as a middle of a system’s life title – Gravity Rush is a technical showpiece that uses conventions we may have already seen before in other games but applies them with the Vita’s unique schema for an experience that could not replicated anywhere else.
A third-person action adventure game where you are able to manipulate gravity (you can shift your center of gravity from the ground that most of us are used to calling “the ground” to being able to run on walls and float around nonchalantly) via the shoulder buttons sounds like it would cause more headaches than it’s worth, but the ease of using the mechanic thanks to the Vita’s motion sensing capabilities (you move the handheld to where you want your new center of gravity to be) is reassuring. Even the backstory that’s told through motion-comic style pages makes use of the Vita’s rear touch panel, shifting through the storyboards for a very cool 2.5D effect.
The one thing that might hold it back from being a breakout mainstream success here in the U.S. is the visuals. While the beautiful cel-shaded art style appeals has a charm about it, it is firmly rooted in its Japanese roots. I can’t imagine mainstream Call of Duty dudebro guy being tempted to pick this one up.
I once called Sound Shapes the game I would buy a Vita for? Does that claim hold up?
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