Last week, fellow Gaming Examiner (and “To Live and Game in L.A.” podcast partner) Ash Paulsen and myself were invited to check out the PS Vita at a media-only version of their Vita Hill Social Clubs. With the Vita launching less than a month from now, Sony has set up these social clubs throughout the country in an effort to show off the handheld. What makes the Vita Hill Social Clubs stand out from say, a pop up display at the Santa Monica Promenade (which Sony also had a few weeks ago) is the intimate setting and experience. The event had a very casual atmosphere and allowed for plenty of opportunities to play the games without feeling too rushed and chat with developers as well.
The neat part about these events is that sometimes the tables get turned and you get asked questions by developers and it makes for interesting conversation. I have gone on record here on Examiner saying that while I am very excited for the Vita as a wonderful piece of technology and I cannot wait to have one that I can call my own, I’m not so sure that it is going to be the success that Sony is hoping for it to be. It will undoubtedly sell plenty of units and it will carve a niche in the handheld space that is now dominated by smartphones, but will it replace that phone or even take over the space that Nintendo has owned for long?
One thing I did take away from the experience is that there are plenty of games to be excited about for the Vita at the launch and the ever-ambiguous “launch window.” While there are fair shares of games that give you the impression that they could have been (or already are) on the PS3, there are also plenty of games that justify the Vita’s existence. In my eyes, at least.
I’ll save my final impressions on the hardware when I finally get a chance to mess with it for more than a few hours. For now, check out my impressions of the Vita games I got to play starting here with Gravity Rush…
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